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このブログはいろいろな告知や日々感じたこと、おすすめしたいこと等を不定期で更新していく予定です。

大事なことはX/Fanbox/Fantia/Patreonで告知するので、ここは駄文置き場です。気軽に見てね。

Game Notes: Into the Breach

  • May 5
  • 1 min read

A strategy + puzzle game themed around mechs.

You pilot a mech to wipe out giant insect-like creatures attacking Earth.


What makes this game truly great is how it makes you think, "Am I a genius?"


---

You control three allied mechs, each with its own specialty.

Some deal damage, some push/pull enemies, some protect allies, etc...


The combat is turn-based, letting you carefully plan your next move like in chess.

You can even see what the enemies will do next in advance.


For example, enemy A is targeting a building full of civilians with a beam attack.

Another enemy, B, is about to unleash a high-damage attack on your ally.


Do you save the building, or your ally...?

A desperate situation where you have to give up one or the other!


But if you think it through, sometimes you can arrive at "the answer."


"Just knock enemy B into enemy A's beam!"

That way, you protect both the building and your ally, and even make the enemies destroy themselves.


And that's when you think:

"Am I a genius?"

"Am I some kind of master tactician?!"

At least, that's how I felt.


That feeling is incredibly satisfying.

It's a kind of experience that only works because of an almost miraculous balance.


---

I played this game about five years ago, but every now and then I suddenly feel like playing it again.


Games like that are rare, and I really love them.




 
 

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